An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
| Product | Vendor Advisory | Solution File | Added | Published |
|---|---|---|---|---|
| Arch Linux | — | Upgrade to the latest version of Arch Linux | Jul 11, 2025 | Feb 8, 2021 |
| Debian | — | Upgrade godotNo solution exists | May 15, 2025 | Feb 8, 2021 |
| Ubuntu | — | Upgrade godot3-runnerUpgrade godot3 (Ubuntu Pro)Upgrade godot3Upgrade godot3-runner (Ubuntu Pro) | Jun 20, 2025 | Feb 8, 2021 |
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