ewe is a Gleam web server. Versions 0.8.0 through 3.0.4 contain a bug in the handle_trailers function where rejected trailer headers (forbidden or undeclared) cause an infinite loop. When handle_trailers encounters such a trailer, three code paths (lines 520, 523, 526) recurse with the original buffer (rest) instead of advancing past the rejected header (Buffer(header_rest, 0)), causing decoder.decode_packet to re-parse the same header on every iteration. The resulting loop has no timeout or escape — the BEAM process permanently wedges at 100% CPU. Any application that calls ewe.read_body on chunked requests is affected, and this is exploitable by any unauthenticated remote client before control returns to application code, making an application-level workaround impossible. This issue is fixed in version 3.0.5.
CVSS Details
- CVSS 3.1 Base Score: 7.5
- CVSS 3.1 Vector: (CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H)
Prioritise with Active Threat Intelligence
With curated Threat Intelligence, you can see which vulnerabilities truly put you at risk, prioritize what matters most, and act before attackers do.
Explore Intelligence Hub