The CClient::ProcessServerPacket method in engine/client/client.cpp in Teeworlds before 0.6.4 allows remote servers to write to arbitrary physical memory locations and possibly execute arbitrary code via vectors involving snap handling.
| Product | Vendor Advisory | Solution File | Added | Published |
|---|---|---|---|---|
| Debian | — | Upgrade teeworlds | Jul 30, 2024 | Feb 22, 2017 |
| Gentoo Linux | — | Upgrade games-action/teeworlds. | Oct 30, 2017 | Feb 22, 2017 |
| Ubuntu | — | No solution exists | Jun 26, 2025 | Feb 22, 2017 |
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