A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVSS Details
- CVSS 3.1 Base Score: 7.8
- CVSS 3.1 Vector: (CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H)
Covered by Rapid7
| Product | Vendor Advisory | Solution File | Added | Published |
|---|---|---|---|---|
| Arch Linux | — | Upgrade to the latest version of Arch Linux | Jul 11, 2025 | Feb 8, 2021 |
| Debian | — | No solution existsUpgrade godot | May 15, 2025 | Feb 8, 2021 |
| Ubuntu | — | Upgrade godot3-runnerUpgrade godot3Upgrade godot3 (Ubuntu Pro)Upgrade godot3-runner (Ubuntu Pro) | Jun 20, 2025 | Feb 8, 2021 |
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