vLLM is an inference and serving engine for large language models. Prior to 0.24.0, the input_audio handling path for /v1/chat/completions calls AudioMediaIO.load_bytes or AudioMediaIO.load_file without passing VLLM_MAX_AUDIO_DECODE_DURATION_S to the shared audio decoder. An unauthenticated client can therefore submit a small compressed audio input that expands into a very large float32 PCM allocation, bypassing the duration guard already used by /v1/audio/transcriptions and causing an out-of-memory worker crash. Inline data URLs reach this path without being bounded by VLLM_AUDIO_FETCH_TIMEOUT. The issue affects deployments serving an audio-capable model, and authentication changes only the deployment-specific reachability. This issue is fixed in version 0.24.0.
CVSS Details
- CVSS 3.1 Base Score: 6.5
- CVSS 3.1 Vector: (CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H)
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